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using System;
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using System.Runtime.Serialization;
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using BinaryPack.Attributes;
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namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata;
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[Serializable, DataContract]
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public class FlareMetadata : EntityMetadata
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{
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[DataMember(Order = 1)]
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public float EnergyLeft { get; }
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[DataMember(Order = 2)]
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public bool HasBeenThrown { get; }
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[DataMember(Order = 3)]
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public float? FlareActivateTime { get; }
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[IgnoreConstructor]
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protected FlareMetadata()
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{
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// Constructor for serialization. Has to be "protected" for json serialization.
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}
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public FlareMetadata(float energyLeft, bool hasBeenThrown, float? flareActivateTime)
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{
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EnergyLeft = energyLeft;
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HasBeenThrown = hasBeenThrown;
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FlareActivateTime = flareActivateTime;
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}
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public override string ToString()
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{
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return $"[FlareMetadata EnergyLeft: {EnergyLeft}, HasBeenThrown: {HasBeenThrown}, FlareActivateTime: {FlareActivateTime}]";
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}
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}
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