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using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata
{
[Serializable]
[DataContract]
public class IncubatorMetadata : EntityMetadata
{
[DataMember(Order = 1)]
public bool Powered { get; }
[DataMember(Order = 2)]
public bool Hatched { get; }
[IgnoreConstructor]
protected IncubatorMetadata()
{
//Constructor for serialization. Has to be "protected" for json serialization.
}
public IncubatorMetadata(bool powered, bool hatched)
{
Powered = powered;
Hatched = hatched;
}
public override string ToString()
{
return $"[IncubatorMetadata Powered: {Powered} Hatched: {Hatched}]";
}
}
}