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using System;
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using System.Runtime.Serialization;
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using BinaryPack.Attributes;
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namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata
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{
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[Serializable]
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[DataContract]
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public class IncubatorMetadata : EntityMetadata
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{
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[DataMember(Order = 1)]
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public bool Powered { get; }
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[DataMember(Order = 2)]
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public bool Hatched { get; }
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[IgnoreConstructor]
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protected IncubatorMetadata()
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{
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//Constructor for serialization. Has to be "protected" for json serialization.
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}
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public IncubatorMetadata(bool powered, bool hatched)
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{
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Powered = powered;
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Hatched = hatched;
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}
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public override string ToString()
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{
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return $"[IncubatorMetadata Powered: {Powered} Hatched: {Hatched}]";
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}
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}
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}
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