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using System;
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using System.Collections.Generic;
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using System.Runtime.Serialization;
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using BinaryPack.Attributes;
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namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata;
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[Serializable]
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[DataContract]
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public class PlayerMetadata : EntityMetadata
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{
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[DataMember(Order = 1)]
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public List<EquippedItem> EquippedItems { get; }
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[IgnoreConstructor]
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protected PlayerMetadata()
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{
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// Constructor for serialization. Has to be "protected" for json serialization.
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}
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public PlayerMetadata(List<EquippedItem> equippedItems)
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{
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EquippedItems = equippedItems;
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}
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public override string ToString()
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{
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return $"[PlayerMetadata EquippedItems: {string.Join(",", EquippedItems)}]";
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}
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[Serializable]
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[DataContract]
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public class EquippedItem
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{
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[DataMember(Order = 1)]
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public NitroxId Id { get; }
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[DataMember(Order = 2)]
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public string Slot { get; }
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[DataMember(Order = 3)]
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public NitroxTechType TechType { get; }
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[IgnoreConstructor]
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protected EquippedItem()
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{
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// Constructor for serialization. Has to be "protected" for json serialization.
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}
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public EquippedItem(NitroxId id, string slot, NitroxTechType techType)
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{
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Id = id;
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Slot = slot;
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TechType = techType;
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}
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public override string ToString()
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{
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return $"[EquippedItem Id: {Id} Slot: {Slot} TechType: {TechType}]";
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}
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}
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}
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