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using System;
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using System.Runtime.Serialization;
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using BinaryPack.Attributes;
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namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata
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{
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[Serializable]
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[DataContract]
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public class SealedDoorMetadata : EntityMetadata
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{
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[DataMember(Order = 1)]
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public bool Sealed { get; }
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[DataMember(Order = 2)]
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public float OpenedAmount { get; }
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[IgnoreConstructor]
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protected SealedDoorMetadata()
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{
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//Constructor for serialization. Has to be "protected" for json serialization.
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}
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public SealedDoorMetadata(bool Sealed, float OpenedAmount)
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{
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this.Sealed = Sealed;
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this.OpenedAmount = OpenedAmount;
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}
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}
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}
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