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using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata
{
[Serializable]
[DataContract]
public class SealedDoorMetadata : EntityMetadata
{
[DataMember(Order = 1)]
public bool Sealed { get; }
[DataMember(Order = 2)]
public float OpenedAmount { get; }
[IgnoreConstructor]
protected SealedDoorMetadata()
{
//Constructor for serialization. Has to be "protected" for json serialization.
}
public SealedDoorMetadata(bool Sealed, float OpenedAmount)
{
this.Sealed = Sealed;
this.OpenedAmount = OpenedAmount;
}
}
}