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using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.DataStructures.Unity;
namespace NitroxModel.DataStructures.GameLogic.Entities;
[Serializable, DataContract]
public class PlanterEntity : GlobalRootEntity
{
[IgnoreConstructor]
protected PlanterEntity()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public PlanterEntity(NitroxId id, NitroxId parentId)
{
Id = id;
ParentId = parentId;
}
/// <remarks>
/// Used for deserialization.
/// <see cref="WorldEntity.SpawnedByServer"/> is set to true because this entity is meant to receive simulation locks
/// </remarks>
public PlanterEntity(NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List<Entity> childEntities) :
base(transform, level, classId, true, id, techType, metadata, parentId, childEntities) {}
public override string ToString()
{
return $"[PlanterEntity {base.ToString()}]";
}
}