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using NitroxModel.DataStructures.Unity;
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namespace NitroxModel.DataStructures.GameLogic.Entities;
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public class UweWorldEntity
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{
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public string ClassId { get; }
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public NitroxTechType TechType { get; }
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public string SlotType { get; }
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public bool PrefabZUp { get; }
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public int CellLevel { get; }
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public NitroxVector3 LocalScale { get; }
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public UweWorldEntity(string classId, NitroxTechType techType, string slotType, bool prefabZUp, int cellLevel, NitroxVector3 localScale)
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{
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ClassId = classId;
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TechType = techType;
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SlotType = slotType;
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PrefabZUp = prefabZUp;
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CellLevel = cellLevel;
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LocalScale = localScale;
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}
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}
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