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using System;
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using BinaryPack.Attributes;
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using System.Runtime.Serialization;
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using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
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using NitroxModel.DataStructures.Unity;
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using System.Collections.Generic;
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namespace NitroxModel.DataStructures.GameLogic.Entities;
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[Serializable]
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[DataContract]
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public class VehicleWorldEntity : GlobalRootEntity
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{
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[DataMember(Order = 1)]
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public NitroxId SpawnerId { get; set; }
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[DataMember(Order = 2)]
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public float ConstructionTime { get; set; }
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[IgnoreConstructor]
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protected VehicleWorldEntity()
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{
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// Constructor for serialization. Has to be "protected" for json serialization.
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}
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public VehicleWorldEntity(NitroxId spawnerId, float constructionTime, NitroxTransform transform, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata) :
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base(transform, 0, classId, spawnedByServer, id, techType, metadata, null, new List<Entity>())
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{
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SpawnerId = spawnerId;
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ConstructionTime = constructionTime;
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}
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/// <remarks>Used for deserialization</remarks>
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public VehicleWorldEntity(NitroxId spawnerId, float constructionTime, NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List<Entity> childEntities) :
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base(transform, level, classId, spawnedByServer, id, techType, metadata, parentId, childEntities)
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{
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SpawnerId = spawnerId;
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ConstructionTime = constructionTime;
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}
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public override string ToString()
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{
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return $"[VehicleEntity SpawnerId:{SpawnerId} ConstructionTime:{ConstructionTime} {base.ToString()}]";
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}
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}
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