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using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
namespace NitroxModel.DataStructures.GameLogic;
[Serializable, DataContract]
public class NitroxScheduledGoal
{
[DataMember(Order = 1)]
public float TimeExecute { get; set; }
[DataMember(Order = 2)]
public string GoalKey { get; set; }
[DataMember(Order = 3)]
public int GoalType { get; set; }
[IgnoreConstructor]
protected NitroxScheduledGoal()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public NitroxScheduledGoal(float timeExecute, string goalKey, int goalType)
{
TimeExecute = timeExecute;
GoalKey = goalKey;
GoalType = goalType;
}
public static NitroxScheduledGoal From(float timeExecute, string goalKey, int goalType)
{
return new NitroxScheduledGoal(timeExecute, goalKey, goalType);
}
public override string ToString()
{
return $"[NitroxScheduledGoal: TimeExecute: {TimeExecute}, GoalKey: {GoalKey}, GoalType: {GoalType}]";
}
}