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using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
namespace NitroxModel.DataStructures.GameLogic;
[Serializable, DataContract]
public class PDAEntry
{
[DataMember(Order = 1)]
public NitroxTechType TechType { get; set; }
[DataMember(Order = 2)]
public int Unlocked { get; set; }
[IgnoreConstructor]
protected PDAEntry()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public PDAEntry(NitroxTechType techType, int unlocked)
{
TechType = techType;
Unlocked = unlocked;
}
}