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using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
namespace NitroxModel.DataStructures.GameLogic
{
[Serializable]
[DataContract]
public class PDALogEntry
{
[DataMember(Order = 1)]
public string Key;
[DataMember(Order = 2)]
public float Timestamp;
[IgnoreConstructor]
protected PDALogEntry()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public PDALogEntry(string key, float timestamp)
{
Key = key;
Timestamp = timestamp;
}
public override string ToString()
{
return $"{nameof(Key)}: {Key}, {nameof(Timestamp)}: {Timestamp}";
}
}
}