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49
NitroxModel/DataStructures/GameLogic/PlayerStatsData.cs
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49
NitroxModel/DataStructures/GameLogic/PlayerStatsData.cs
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using System;
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using System.Runtime.Serialization;
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using BinaryPack.Attributes;
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namespace NitroxModel.DataStructures.GameLogic
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{
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[Serializable]
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[DataContract]
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public class PlayerStatsData
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{
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[DataMember(Order = 1)]
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public float Oxygen { get; }
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[DataMember(Order = 2)]
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public float MaxOxygen { get; }
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[DataMember(Order = 3)]
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public float Health { get; }
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[DataMember(Order = 4)]
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public float Food { get; }
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[DataMember(Order = 5)]
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public float Water { get; }
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[DataMember(Order = 6)]
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public float InfectionAmount { get; }
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[IgnoreConstructor]
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protected PlayerStatsData()
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{
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// Constructor for serialization. Has to be "protected" for json serialization.
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}
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public PlayerStatsData(float oxygen, float maxOxygen, float health, float food, float water, float infectionAmount)
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{
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Oxygen = oxygen;
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MaxOxygen = maxOxygen;
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Health = health;
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Food = food;
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Water = water;
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InfectionAmount = infectionAmount;
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}
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public override string ToString()
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{
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return $"[Oxygen: {Oxygen} MaxOxygen: {MaxOxygen} Health: {Health} Food: {Food} Water: {Water} InfectionAmount: {InfectionAmount} ]";
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}
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}
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}
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