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NitroxModel/DataStructures/GameLogic/SessionSettings.cs
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13
NitroxModel/DataStructures/GameLogic/SessionSettings.cs
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using System;
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namespace NitroxModel.DataStructures.GameLogic;
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/// <summary>
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/// States that are temporary for one session so we don't need to persist them
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/// </summary>
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[Serializable]
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public class SessionSettings
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{
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public bool FastHatch;
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public bool FastGrow;
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}
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