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using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
namespace NitroxModel.DataStructures.GameLogic;
[Serializable, DataContract]
public class SubnauticaPlayerPreferences
{
[DataMember(Order = 1)]
public Dictionary<string, PingInstancePreference> PingPreferences { get; set; } = [];
/// <remarks>
/// The int type refers to a TechType.
/// </remarks>
[DataMember(Order = 2)]
public List<int> PinnedTechTypes { get; set; } = [];
[IgnoreConstructor]
protected SubnauticaPlayerPreferences()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public SubnauticaPlayerPreferences(Dictionary<string, PingInstancePreference> pingPreferences, List<int> pinnedTechTypes)
{
PingPreferences = pingPreferences;
PinnedTechTypes = pinnedTechTypes;
}
}