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using System;
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using System.Collections.Generic;
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using System.Runtime.Serialization;
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using BinaryPack.Attributes;
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namespace NitroxModel.DataStructures.GameLogic;
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[Serializable, DataContract]
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public class SubnauticaPlayerPreferences
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{
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[DataMember(Order = 1)]
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public Dictionary<string, PingInstancePreference> PingPreferences { get; set; } = [];
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/// <remarks>
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/// The int type refers to a TechType.
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/// </remarks>
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[DataMember(Order = 2)]
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public List<int> PinnedTechTypes { get; set; } = [];
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[IgnoreConstructor]
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protected SubnauticaPlayerPreferences()
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{
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// Constructor for serialization. Has to be "protected" for json serialization.
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}
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public SubnauticaPlayerPreferences(Dictionary<string, PingInstancePreference> pingPreferences, List<int> pinnedTechTypes)
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{
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PingPreferences = pingPreferences;
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PinnedTechTypes = pinnedTechTypes;
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}
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}
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