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NitroxModel/DataStructures/SimulationLock.cs
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23
NitroxModel/DataStructures/SimulationLock.cs
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using System;
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namespace NitroxModel.DataStructures;
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[Serializable]
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public enum SimulationLockType
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{
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/// <summary>
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/// Exclusive locks: These are typically requested by a player to hold exclusive, unbreaking control
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/// over the simulation of an entity. An example of this could be a player piloting
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/// the cyclops. These can either be removed or downgraded when no longer needed.
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/// </summary>
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EXCLUSIVE,
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/// <summary>
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/// Transient locks: A lock that allows a player to control the simulation of an entity. Other players
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/// can steal this lock by requesting exclusive access. An example can be the following:
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/// a player is no longer piloting a cyclops but still simulating its movement. A second
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/// player can request exclusive control to pilot the cyclops. Doing so will revoke the
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/// transient lock and grant the second player an exclusive lock.
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/// </summary>
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TRANSIENT
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}
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