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2025-07-06 00:23:46 +02:00
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using System;
namespace NitroxModel.DataStructures.Unity
{
public struct NitroxVector4
{
public float X;
public float Y;
public float Z;
public float W;
public NitroxVector4(float x, float y, float z, float w)
{
W = w;
X = x;
Y = y;
Z = z;
}
public float Magnitude => (float)Math.Sqrt(X * X + Y * Y + Z * Z + W * W);
}
}