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2025-07-06 00:23:46 +02:00
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using System;
using NitroxModel.DataStructures.GameLogic;
namespace NitroxModel.Packets
{
[Serializable]
public class CellVisibilityChanged : Packet
{
public ushort PlayerId { get; }
public AbsoluteEntityCell[] Added { get; }
public AbsoluteEntityCell[] Removed { get; }
public CellVisibilityChanged(ushort playerId, AbsoluteEntityCell[] added, AbsoluteEntityCell[] removed)
{
PlayerId = playerId;
Added = added;
Removed = removed;
}
}
}