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40
NitroxModel/Packets/MultiplayerSessionPolicy.cs
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40
NitroxModel/Packets/MultiplayerSessionPolicy.cs
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using System;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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using NitroxModel.MultiplayerSession;
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namespace NitroxModel.Packets
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{
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[Serializable]
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public class MultiplayerSessionPolicy : CorrelatedPacket
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{
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public bool RequiresServerPassword { get; }
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public MultiplayerSessionAuthenticationAuthority AuthenticationAuthority { get; }
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public bool DisableConsole { get; }
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public int MaxConnections { get; }
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public NitroxVersion NitroxVersionAllowed { get; }
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public MultiplayerSessionPolicy(string correlationId, bool disableConsole, int maxConnections, bool requiresServerPassword) : base(correlationId)
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{
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RequiresServerPassword = requiresServerPassword;
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AuthenticationAuthority = MultiplayerSessionAuthenticationAuthority.SERVER;
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DisableConsole = disableConsole;
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MaxConnections = maxConnections;
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Version ver = NitroxEnvironment.Version;
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// only the major and minor version number is required
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NitroxVersionAllowed = new(ver.Major, ver.Minor);
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}
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/// <remarks>Used for deserialization</remarks>
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public MultiplayerSessionPolicy(string correlationId, bool requiresServerPassword, MultiplayerSessionAuthenticationAuthority authenticationAuthority,
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bool disableConsole, int maxConnections, NitroxVersion nitroxVersionAllowed) : base(correlationId)
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{
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RequiresServerPassword = requiresServerPassword;
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AuthenticationAuthority = authenticationAuthority;
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DisableConsole = disableConsole;
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MaxConnections = maxConnections;
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NitroxVersionAllowed = nitroxVersionAllowed;
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}
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}
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}
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