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2025-07-06 00:23:46 +02:00
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using System;
namespace NitroxModel.Packets
{
/// <summary>
/// This is a packet that we use to "ping" a server to let it know that we'd like more information
/// on the current requirements to submit a reservation to the ongoing game session.
/// </summary>
[Serializable]
public class MultiplayerSessionPolicyRequest : CorrelatedPacket
{
public MultiplayerSessionPolicyRequest(string correlationId) : base(correlationId)
{
}
}
}