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NitroxModel/Packets/MultiplayerSessionPolicyRequest.cs
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NitroxModel/Packets/MultiplayerSessionPolicyRequest.cs
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using System;
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namespace NitroxModel.Packets
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{
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/// <summary>
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/// This is a packet that we use to "ping" a server to let it know that we'd like more information
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/// on the current requirements to submit a reservation to the ongoing game session.
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/// </summary>
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[Serializable]
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public class MultiplayerSessionPolicyRequest : CorrelatedPacket
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{
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public MultiplayerSessionPolicyRequest(string correlationId) : base(correlationId)
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{
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}
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}
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}
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