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33
NitroxModel/Packets/PlaySunbeamEvent.cs
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33
NitroxModel/Packets/PlaySunbeamEvent.cs
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using System;
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namespace NitroxModel.Packets;
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[Serializable]
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public class PlaySunbeamEvent : Packet
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{
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public string EventKey { get; }
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public PlaySunbeamEvent(string eventKey)
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{
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EventKey = eventKey;
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}
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/// <summary>
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/// Associates an understandable event name and the associated goal from <see cref="SunbeamGoals" />.
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/// </summary>
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public static class SunbeamEvent
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{
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public const string STORYSTART = "RadioSunbeamStart";
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public const string COUNTDOWN = "OnPlayRadioSunbeam4";
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public const string GUNAIM = "PrecursorGunAimCheck";
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}
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/// <summary>
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/// An ordered list of the goals forming part of the whole Sunbeam story.
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/// </summary>
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/// <remarks>
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/// If you modify this list, make sure to accordingly modify <see cref="SunbeamEvent"/>.
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/// </remarks>
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[NonSerialized]
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public static readonly string[] SunbeamGoals = new string[] { SunbeamEvent.STORYSTART, "OnPlayRadioSunbeamStart", "RadioSunbeam1", "OnPlayRadioSunbeam1", "RadioSunbeam2", "OnPlayRadioSunbeam2", "RadioSunbeam3", "OnPlayRadioSunbeam3", "RadioSunbeam4", SunbeamEvent.COUNTDOWN, SunbeamEvent.GUNAIM, "PrecursorGunAim", "SunbeamCheckPlayerRange", "PDASunbeamDestroyEventOutOfRange", "PDASunbeamDestroyEventInRange" };
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}
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