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16
NitroxModel/Packets/PlayerJoiningMultiplayerSession.cs
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16
NitroxModel/Packets/PlayerJoiningMultiplayerSession.cs
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using System;
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namespace NitroxModel.Packets
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{
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[Serializable]
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public class PlayerJoiningMultiplayerSession : CorrelatedPacket
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{
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public string ReservationKey { get; }
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public PlayerJoiningMultiplayerSession(string correlationId, string reservationKey) : base(correlationId)
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{
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CorrelationId = correlationId;
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ReservationKey = reservationKey;
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}
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}
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}
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