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using System;
using NitroxModel.DataStructures.Unity;
namespace NitroxModel.Packets;
[Serializable]
public class StasisSphereShot : Packet
{
public ushort PlayerId { get; }
public NitroxVector3 Position { get; }
public NitroxQuaternion Rotation { get; }
public float Speed { get; }
public float LifeTime { get; }
public float ChargeNormalized { get; }
public StasisSphereShot(ushort playerId, NitroxVector3 position, NitroxQuaternion rotation, float speed, float lifeTime, float chargeNormalized)
{
PlayerId = playerId;
Position = position;
Rotation = rotation;
Speed = speed;
LifeTime = lifeTime;
ChargeNormalized = chargeNormalized;
}
}