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using System;
using System.Linq;
using NitroxModel.DataStructures;
using NitroxModel.Packets;
using NitroxModel_Subnautica.DataStructures.GameLogic;
namespace NitroxModel_Subnautica.Packets
{
/// <summary>
/// A state update packet for the Cyclops that could be sent due to a <see cref="CyclopsDamagePoint"/> create/repair, <see cref="SubFire"/> create/extinguish,
/// or a general Cyclops health change. A health change to 0 means the Cyclops has been destroyed.
/// </summary>
[Serializable]
public class CyclopsDamage : Packet
{
public NitroxId Id { get; }
public float SubHealth { get; }
public float DamageManagerHealth { get; }
public float SubFireHealth { get; }
public int[] DamagePointIndexes { get; }
public CyclopsFireData[] RoomFires { get; }
public CyclopsDamageInfoData DamageInfo { get; }
/// <param name="id"><see cref="SubRoot"/> Id.</param>
/// <param name="subHealth"><see cref="SubRoot.liveMixin.health"/>.</param>
/// <param name="damageManagerHealth"><see cref="CyclopsExternalDamageManager.subLiveMixin.health"/>.</param>
/// <param name="subFireHealth"><see cref="SubFire.liveMixin.health"/>.</param>
/// <param name="damagePointIndexes"><see cref="CyclopsExternalDamageManager.damagePoints"/> where <see cref="GameObject.activeSelf"/>.
/// Null if only a Cyclops health change.</param>
/// <param name="roomFires"><see cref="SubFire.RoomFire.spawnNodes"/> where <see cref="Transform.childCount"/> > 0.
/// Null if only a Cyclops health change.</param>
/// <param name="damageInfo">Null if a repair or extinguish.</param>
public CyclopsDamage(NitroxId id, float subHealth, float damageManagerHealth, float subFireHealth, int[] damagePointIndexes, CyclopsFireData[] roomFires, CyclopsDamageInfoData damageInfo = null)
{
Id = id;
SubHealth = subHealth;
DamageManagerHealth = damageManagerHealth;
SubFireHealth = subFireHealth;
DamagePointIndexes = damagePointIndexes;
RoomFires = roomFires;
DamageInfo = damageInfo;
}
public override string ToString()
{
return $"[CyclopsDamage - Id: {Id}, SubHealth: {SubHealth}, DamageManagerHealth: {DamageManagerHealth}, SubFireHealth: {SubFireHealth}{(DamagePointIndexes == null ? "" : $" DamagePointIndexes: {string.Join(", ", DamagePointIndexes.Select(x => x.ToString()).ToArray())}")}{(RoomFires == null ? "" : $" RoomFires: {string.Join(", ", RoomFires.Select(x => x.ToString()).ToArray())}")}{(DamageInfo == null ? "" : $" DamageInfo: DealerId: {DamageInfo?.DealerId}")}";
}
}
}

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using System;
using NitroxModel.DataStructures;
using NitroxModel.Packets;
namespace NitroxModel_Subnautica.Packets
{
[Serializable]
public class CyclopsDamagePointRepaired : Packet
{
public NitroxId Id { get; }
public int DamagePointIndex { get; }
public float RepairAmount { get; }
/// <param name="id">The Cyclops id</param>
/// <param name="repairAmount">The amount to repair the damage by. A large repair amount is passed if the point is meant to be fully repaired</param>
public CyclopsDamagePointRepaired(NitroxId id, int damagePointIndex, float repairAmount)
{
Id = id;
DamagePointIndex = damagePointIndex;
RepairAmount = repairAmount;
}
public override string ToString()
{
return $"[CyclopsDamagePointRepaired - Id: {Id}, DamagePointIndex: {DamagePointIndex}, RepairAmount: {RepairAmount}]";
}
}
}

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using System;
using NitroxModel.DataStructures;
using NitroxModel.Packets;
namespace NitroxModel_Subnautica.Packets
{
[Serializable]
public class CyclopsDecoyLaunch : Packet
{
public NitroxId Id { get; }
public CyclopsDecoyLaunch(NitroxId id)
{
Id = id;
}
public override string ToString()
{
return $"[CyclopsDecoyLaunch - Id: {Id}]";
}
}
}

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using System;
using NitroxModel.DataStructures;
using NitroxModel.Packets;
using NitroxModel_Subnautica.DataStructures.GameLogic;
namespace NitroxModel_Subnautica.Packets
{
/// <summary>
/// Triggered when a fire has been created in <see cref="SubFire.CreateFire(SubFire.RoomFire)"/>
/// </summary>
[Serializable]
public class CyclopsFireCreated : Packet
{
public CyclopsFireData FireCreatedData { get; }
public CyclopsFireCreated(NitroxId id, NitroxId cyclopsId, CyclopsRooms room, int nodeIndex)
{
FireCreatedData = new CyclopsFireData(id, cyclopsId, room, nodeIndex);
}
/// <remarks>Used for deserialization</remarks>
public CyclopsFireCreated(CyclopsFireData fireCreatedData)
{
FireCreatedData = fireCreatedData;
}
public override string ToString()
{
return $"[CyclopsFireCreated - {FireCreatedData}]";
}
}
}

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using System;
using NitroxModel.DataStructures;
using NitroxModel.Packets;
namespace NitroxModel_Subnautica.Packets
{
[Serializable]
public class CyclopsFireSuppression : Packet
{
public NitroxId Id { get; }
public CyclopsFireSuppression(NitroxId id)
{
Id = id;
}
public override string ToString()
{
return $"[CyclopsFireSuppressionSystem - Id: {Id}]";
}
}
}

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using System;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.Unity;
using NitroxModel.Packets;
using UnityEngine;
namespace NitroxModel_Subnautica.Packets
{
[Serializable]
public class ExosuitArmActionPacket : Packet
{
public TechType TechType { get; }
public NitroxId ArmId { get; }
public ExosuitArmAction ArmAction { get; }
public NitroxVector3? OpVector { get; }
public NitroxQuaternion? OpRotation { get; }
public ExosuitArmActionPacket(TechType techType, NitroxId armId, ExosuitArmAction armAction, NitroxVector3? opVector, NitroxQuaternion? opRotation)
{
TechType = techType;
ArmId = armId;
ArmAction = armAction;
OpVector = opVector;
OpRotation = opRotation;
}
public override string ToString()
{
return $"[ExosuitArmAction - TechType: {TechType}, ArmId:{ArmId}, ArmAction: {ArmAction}, Vector: {OpVector}, Rotation: {OpRotation}]";
}
}
public enum ExosuitArmAction
{
START_USE_TOOL,
END_USE_TOOL,
ALT_HIT
}
}

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using System;
using NitroxModel.DataStructures;
using NitroxModel.Packets;
namespace NitroxModel_Subnautica.Packets;
[Serializable]
public class RocketLaunch : Packet
{
public NitroxId RocketId { get; }
public RocketLaunch(NitroxId rocketId)
{
RocketId = rocketId;
}
}

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using System;
using System.Collections.Generic;
using NitroxModel.DataStructures;
using NitroxModel.Packets;
namespace NitroxModel_Subnautica.Packets;
[Serializable]
public class RocketResync : Packet
{
public NitroxId RocketId { get; }
public List<PreflightCheck> PreflightChecks { get; }
public RocketResync(NitroxId rocketId, List<PreflightCheck> preflightChecks)
{
RocketId = rocketId;
PreflightChecks = preflightChecks;
}
}