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using System.Reflection;
using NitroxClient.GameLogic;
using NitroxClient.MonoBehaviours;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class Bench_OnPlayerDeath_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Bench t) => t.OnPlayerDeath(default(Player)));
public static void Postfix(Bench __instance)
{
if (__instance.TryGetIdOrWarn(out NitroxId id))
{
// Request to be downgraded to a transient lock so we can still simulate the positioning.
Resolve<SimulationOwnership>().RequestSimulationLock(id, SimulationLockType.TRANSIENT);
}
Resolve<LocalPlayer>().AnimationChange(AnimChangeType.BENCH, AnimChangeState.UNSET);
}
}