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using System.Reflection;
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using NitroxClient.Communication.Abstract;
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using NitroxClient.MonoBehaviours;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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using NitroxModel.Packets;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class BreakableResource_BreakIntoResources_Patch : NitroxPatch, IDynamicPatch
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{
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private static MethodInfo TARGET_METHOD = Reflect.Method((BreakableResource t) => t.BreakIntoResources());
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public static void Prefix(BreakableResource __instance)
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{
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if (!__instance.TryGetNitroxId(out NitroxId destroyedId))
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{
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Log.Warn($"[{nameof(BreakableResource_BreakIntoResources_Patch)}] Could not find {nameof(NitroxEntity)} for breakable entity {__instance.gameObject.GetFullHierarchyPath()}.");
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return;
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}
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// Case by case handling
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// Sea Treaders spawn resource chunks but we don't register them on server-side as they're auto destroyed after 60s
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// So we need to broadcast their deletion differently
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if (__instance.GetComponent<SinkingGroundChunk>())
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{
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Resolve<IPacketSender>().Send(new SeaTreaderChunkPickedUp(destroyedId));
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}
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// Generic case
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else
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{
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Resolve<IPacketSender>().Send(new EntityDestroyed(destroyedId));
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}
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}
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}
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