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using System;
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using HarmonyLib;
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using NitroxClient.GameLogic;
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using NitroxClient.MonoBehaviours;
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using NitroxModel.Helper;
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using NitroxPatcher.PatternMatching;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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using static System.Reflection.Emit.OpCodes;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Synchronizes entities that can be broken and that will drop material, such as limestones...
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/// </summary>
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public sealed partial class BreakableResource_SpawnResourceFromPrefab_Patch : NitroxPatch, IDynamicPatch
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{
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public static readonly MethodInfo TARGET_METHOD = AccessTools.EnumeratorMoveNext(Reflect.Method(() => BreakableResource.SpawnResourceFromPrefab(default, default, default)));
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private static readonly InstructionsPattern SpawnResFromPrefPattern = new()
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{
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{ Reflect.Method((Rigidbody b) => b.AddForce(default(Vector3))), "DropItemInstance" },
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Ldc_I4_0
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};
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public static IEnumerable<CodeInstruction> Transpiler(MethodBase original, IEnumerable<CodeInstruction> instructions)
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{
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return instructions.InsertAfterMarker(SpawnResFromPrefPattern, "DropItemInstance", new CodeInstruction[]
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{
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new(Ldloc_1),
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new(Call, ((Action<GameObject>)Callback).Method)
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});
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}
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private static void Callback(GameObject __instance)
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{
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NitroxEntity.SetNewId(__instance, new());
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Resolve<Items>().Dropped(__instance);
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}
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}
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