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using System.Reflection;
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using NitroxClient.MonoBehaviours.Cyclops;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Unregisters constructables from virtual cyclops when they're fully deconstructed.
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/// </summary>
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public sealed partial class Constructable_ProgressDeconstruction_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Constructable t) => t.ProgressDeconstruction());
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public static void Prefix(Constructable __instance)
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{
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if (__instance.constructedAmount <= 0f && __instance.transform.parent &&
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__instance.transform.parent.TryGetComponent(out NitroxCyclops nitroxCyclops) && nitroxCyclops.Virtual)
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{
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nitroxCyclops.Virtual.UnregisterConstructable(__instance.gameObject);
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}
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}
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}
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