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using System.Reflection;
using NitroxClient.MonoBehaviours.Cyclops;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
/// <summary>
/// Unregisters constructables from virtual cyclops when they're fully deconstructed.
/// </summary>
public sealed partial class Constructable_ProgressDeconstruction_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Constructable t) => t.ProgressDeconstruction());
public static void Prefix(Constructable __instance)
{
if (__instance.constructedAmount <= 0f && __instance.transform.parent &&
__instance.transform.parent.TryGetComponent(out NitroxCyclops nitroxCyclops) && nitroxCyclops.Virtual)
{
nitroxCyclops.Virtual.UnregisterConstructable(__instance.gameObject);
}
}
}