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using System.Reflection;
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using NitroxClient.MonoBehaviours;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <remarks>
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/// Prevents <see cref="CrashedShipExploder.Update"/> from occurring before initial sync has completed.
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/// It lets us avoid a very weird edge case in which SetExplodeTime happens before server time is set on the client,
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/// after what some event in this Update method might be triggered because there's a dead frame before the StoryGoalInitialSyncProcessor step
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/// which sets up all the aurora story-related stuff locally.
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/// </remarks>
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public sealed partial class CrashedShipExploder_Update_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((CrashedShipExploder t) => t.Update());
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public static bool Prefix()
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{
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return Multiplayer.Main && Multiplayer.Main.InitialSyncCompleted;
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}
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}
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