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using System.Reflection;
using NitroxClient.GameLogic;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
/// <summary>
/// Prevents <see cref="CreatureAction.StartPerform"/> from happening if local player doesn't have lock on creature or if the action is not whitelisted
/// </summary>
public sealed partial class CreatureAction_StartPerform_Patch : NitroxPatch, IDynamicPatch
{
public static readonly MethodInfo TARGET_METHOD = Reflect.Method((CreatureAction t) => t.StartPerform(default, default));
public static bool Prefix(CreatureAction __instance)
{
if (!__instance.TryGetNitroxId(out NitroxId id) || Resolve<SimulationOwnership>().HasAnyLockType(id))
{
return true;
}
return Resolve<AI>().IsCreatureActionWhitelisted(__instance);
}
}