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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Prevents <see cref="CreatureDeath.OnPickedUp"/> from happening on non-simulated entities
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/// </summary>
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public sealed partial class CreatureDeath_OnPickedUp_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((CreatureDeath t) => t.OnPickedUp(default));
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public static bool Prefix(CreatureDeath __instance)
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{
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if (__instance.TryGetNitroxId(out NitroxId creatureId) &&
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Resolve<SimulationOwnership>().HasAnyLockType(creatureId))
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{
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return true;
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}
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return false;
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}
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}
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