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using System.Reflection;
using NitroxClient.GameLogic;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
/// <summary>
/// Prevents <see cref="CreatureDeath.OnPickedUp"/> from happening on non-simulated entities
/// </summary>
public sealed partial class CreatureDeath_OnPickedUp_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((CreatureDeath t) => t.OnPickedUp(default));
public static bool Prefix(CreatureDeath __instance)
{
if (__instance.TryGetNitroxId(out NitroxId creatureId) &&
Resolve<SimulationOwnership>().HasAnyLockType(creatureId))
{
return true;
}
return false;
}
}