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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// <see cref="CyclopsExternalDamageManager.RepairPoint(CyclopsDamagePoint)"/> would seem like the correct method to patch, but adding to its postfix will
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/// execute before <see cref="CyclopsDamagePoint.OnRepair"/> is finished working. Both owners and non-owners will be able to repair damage points on a ship.
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/// </summary>
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public sealed partial class CyclopsDamagePoint_OnRepair_Patch : NitroxPatch, IDynamicPatch
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{
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public static readonly MethodInfo TARGET_METHOD = Reflect.Method((CyclopsDamagePoint t) => t.OnRepair());
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public static void Postfix(CyclopsDamagePoint __instance)
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{
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// If the amount is high enough, it'll heal full
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Resolve<Cyclops>().OnDamagePointRepaired(__instance.GetComponentInParent<SubRoot>(), __instance, 999);
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}
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}
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