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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxModel.Core;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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/*
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* Relays Cyclops FireSuppressionSystem to other players
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* This method was used instead of the OnClick to ensure, that the the suppression really started
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*/
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public sealed partial class CyclopsFireSuppressionButton_StartCooldown_Patch : NitroxPatch, IDynamicPatch
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{
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public static readonly MethodInfo TARGET_METHOD = Reflect.Method((CyclopsFireSuppressionSystemButton t) => t.StartCooldown());
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public static void Postfix(CyclopsFireSuppressionSystemButton __instance)
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{
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if (__instance.subRoot.TryGetIdOrWarn(out NitroxId id))
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{
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NitroxServiceLocator.LocateService<Cyclops>().BroadcastActivateFireSuppression(id);
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}
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}
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}
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