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using System.Reflection;
using NitroxClient.GameLogic;
using NitroxModel.Core;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
/*
* Relays Cyclops FireSuppressionSystem to other players
* This method was used instead of the OnClick to ensure, that the the suppression really started
*/
public sealed partial class CyclopsFireSuppressionButton_StartCooldown_Patch : NitroxPatch, IDynamicPatch
{
public static readonly MethodInfo TARGET_METHOD = Reflect.Method((CyclopsFireSuppressionSystemButton t) => t.StartCooldown());
public static void Postfix(CyclopsFireSuppressionSystemButton __instance)
{
if (__instance.subRoot.TryGetIdOrWarn(out NitroxId id))
{
NitroxServiceLocator.LocateService<Cyclops>().BroadcastActivateFireSuppression(id);
}
}
}