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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class CyclopsLightingPanel_ToggleFloodlights_Patch : NitroxPatch, IDynamicPatch
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{
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public static readonly MethodInfo TARGET_METHOD = Reflect.Method((CyclopsLightingPanel t) => t.ToggleFloodlights());
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public static bool Prefix(CyclopsLightingPanel __instance, out bool __state)
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{
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__state = __instance.floodlightsOn;
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return true;
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}
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public static void Postfix(CyclopsLightingPanel __instance, bool __state)
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{
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if (__state != __instance.floodlightsOn && __instance.TryGetIdOrWarn(out NitroxId id))
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{
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Resolve<Entities>().EntityMetadataChanged(__instance, id);
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}
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}
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}
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