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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxClient.Unity.Helper;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class CyclopsMotorModeButton_OnClick_Patch : NitroxPatch, IDynamicPatch
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{
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public static readonly MethodInfo TARGET_METHOD = Reflect.Method((CyclopsMotorModeButton t) => t.OnClick());
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public static bool Prefix(CyclopsMotorModeButton __instance, out bool __state)
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{
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SubRoot cyclops = __instance.subRoot;
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if (cyclops != null && cyclops == Player.main.currentSub)
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{
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CyclopsHelmHUDManager cyclops_HUD = cyclops.gameObject.RequireComponentInChildren<CyclopsHelmHUDManager>();
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// To show the Cyclops HUD every time "hudActive" have to be true. "hornObject" is a good indicator to check if the player piloting the cyclops.
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if (cyclops_HUD.hudActive)
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{
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__state = cyclops_HUD.hornObject.activeSelf;
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return cyclops_HUD.hornObject.activeSelf;
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}
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}
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__state = false;
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return false;
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}
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public static void Postfix(CyclopsMotorModeButton __instance, bool __state)
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{
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if (__state && __instance.subRoot.TryGetIdOrWarn(out NitroxId id))
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{
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Resolve<Cyclops>().BroadcastMetadataChange(id);
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}
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}
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}
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