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using System.Reflection;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class CyclopsMotorMode_SaveEngineStateAndPowerDown_Patch : NitroxPatch, IDynamicPatch
{
public static readonly MethodInfo TARGET_METHOD = Reflect.Method((CyclopsMotorMode t) => t.SaveEngineStateAndPowerDown());
public static bool Prefix(CyclopsMotorMode __instance)
{
// SN disable the engine if the player leave the cyclops. So this must be avoided.
__instance.engineOnOldState = __instance.engineOn;
return false;
}
}