first commit
This commit is contained in:
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using NitroxClient.GameLogic;
|
||||
using NitroxModel.DataStructures;
|
||||
using NitroxModel.Helper;
|
||||
|
||||
namespace NitroxPatcher.Patches.Dynamic;
|
||||
|
||||
/// <summary>
|
||||
/// The sonar will stay on until the player leaves the vehicle and automatically turns on when they enter again (if sonar was on at that time).
|
||||
/// </summary>
|
||||
public sealed partial class CyclopsSonarButton_SonarPing_Patch : NitroxPatch, IDynamicPatch
|
||||
{
|
||||
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((CyclopsSonarButton t) => t.SonarPing());
|
||||
|
||||
public static bool Prefix(CyclopsSonarButton __instance)
|
||||
{
|
||||
SubRoot subRoot = __instance.subRoot;
|
||||
if (Player.main.currentSub != subRoot)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (LocalPlayerHasLock(subRoot) && !subRoot.powerRelay.ConsumeEnergy(subRoot.sonarPowerCost, out float _))
|
||||
{
|
||||
__instance.TurnOffSonar();
|
||||
return false;
|
||||
}
|
||||
SNCameraRoot.main.SonarPing();
|
||||
__instance.soundFX.Play();
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool LocalPlayerHasLock(SubRoot subRoot)
|
||||
{
|
||||
return subRoot.TryGetNitroxId(out NitroxId entityId) && Resolve<SimulationOwnership>().HasExclusiveLock(entityId);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user