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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection.Emit;
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using HarmonyLib;
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using NitroxClient.GameLogic;
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using NitroxClient.GameLogic.PlayerLogic;
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using NitroxModel.Helper;
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using NitroxModel_Subnautica.DataStructures;
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using NitroxPatcher.Patches.Persistent;
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using UnityEngine;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class CyclopsSonarDisplay_NewEntityOnSonar_Patch : NitroxPatch, IPersistentPatch
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{
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public static readonly MethodInfo TARGET_METHOD = Reflect.Method((CyclopsSonarDisplay t) => t.NewEntityOnSonar(default));
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/*
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* }
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* this.entitysOnSonar.Add(entityPing2);
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* SetupPing(component, entityData); <----- INSERTED LINE
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*/
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public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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return new CodeMatcher(instructions).End()
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.InsertAndAdvance(TARGET_METHOD.Ldloc<CyclopsHUDSonarPing>())
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.InsertAndAdvance(new CodeInstruction(OpCodes.Ldarg_1))
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.InsertAndAdvance(new CodeInstruction(OpCodes.Call, Reflect.Method(() => SetupPing(default, default))))
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.InstructionEnumeration();
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}
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public static void SetupPing(CyclopsHUDSonarPing ping, CyclopsSonarCreatureDetector.EntityData entityData)
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{
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if (entityData.entityType != CyclopsSonarCreatureDetector_CheckForCreaturesInRange_Patch.PLAYER_TYPE)
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{
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return;
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}
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Color color;
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if (entityData.gameObject == Player.mainObject)
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{
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color = Resolve<LocalPlayer>().PlayerSettings.PlayerColor.ToUnity();
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}
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else if (entityData.gameObject.TryGetComponent(out RemotePlayerIdentifier remotePlayerIdentifier))
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{
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color = remotePlayerIdentifier.RemotePlayer.PlayerSettings.PlayerColor.ToUnity();
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}
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else
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{
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return;
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}
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CyclopsHUDSonarPing sonarPing = ping.GetComponent<CyclopsHUDSonarPing>();
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// Set isCreaturePing to true so that CyclopsHUDSonarPing.Start runs the SetColor code
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sonarPing.isCreaturePing = true;
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sonarPing.passiveColor = color;
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sonarPing.Start();
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sonarPing.isCreaturePing = false;
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// We remove the pulse to be able to differentiate those signals from the creatures and decoy ones
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GameObject.Destroy(sonarPing.transform.Find("Ping/PingPulse").gameObject);
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}
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}
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