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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxModel.Helper;
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using UnityEngine;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Replace the deltaTime calculations by one that is not capped by <see cref="Time.maximumDeltaTime"/>
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/// </summary>
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public sealed partial class DayNightCycle_deltaTime_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Property((DayNightCycle t) => t.deltaTime).GetGetMethod();
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public static bool Prefix(DayNightCycle __instance, out float __result)
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{
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__result = Resolve<TimeManager>().DeltaTime;
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return false;
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}
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}
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