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using System.Reflection;
using NitroxClient.GameLogic;
using NitroxModel.Helper;
using UnityEngine;
namespace NitroxPatcher.Patches.Dynamic;
/// <summary>
/// Replace the deltaTime calculations by one that is not capped by <see cref="Time.maximumDeltaTime"/>
/// </summary>
public sealed partial class DayNightCycle_deltaTime_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Property((DayNightCycle t) => t.deltaTime).GetGetMethod();
public static bool Prefix(DayNightCycle __instance, out float __result)
{
__result = Resolve<TimeManager>().DeltaTime;
return false;
}
}