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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection.Emit;
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using HarmonyLib;
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using NitroxClient.Communication.Abstract;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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using NitroxModel.Packets;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Prevents <see cref="Eatable.IterateDespawn"/> from happening on non-simulated entities and broadcast it for simulated entities
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/// </summary>
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public sealed partial class Eatable_IterateDespawn_Patch : NitroxPatch, IDynamicPatch
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{
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internal static readonly MethodInfo TARGET_METHOD = Reflect.Method((Eatable t) => t.IterateDespawn());
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public static bool Prefix(CreatureDeath __instance)
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{
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if (__instance.TryGetNitroxId(out NitroxId creatureId) &&
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Resolve<SimulationOwnership>().HasAnyLockType(creatureId))
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{
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return true;
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}
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return false;
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}
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/*
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* if (DayNightCycle.main.timePassedAsFloat - this.timeDespawnStart > this.despawnDelay)
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* {
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* base.CancelInvoke();
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* UnityEngine.Object.Destroy(base.gameObject);
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* Eatable_IterateDespawn_Patch.BroadcastEatableDestroyed(this); [INSERTED LINE]
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* }
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*/
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public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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// We add instructions right before the ret which is equivalent to inserting at last offset
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return new CodeMatcher(instructions).End()
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.InsertAndAdvance(new CodeInstruction(OpCodes.Ldarg_0))
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.Insert(new CodeInstruction(OpCodes.Call, Reflect.Method(() => BroadcastEatableDestroyed(default))))
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.InstructionEnumeration();
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}
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public static void BroadcastEatableDestroyed(Eatable eatable)
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{
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if (eatable.TryGetNitroxId(out NitroxId objectId))
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{
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Resolve<IPacketSender>().Send(new EntityDestroyed(objectId));
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}
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}
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}
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