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using System;
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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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using UnityEngine;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class EnergyMixin_ModifyCharge_Patch : NitroxPatch, IDynamicPatch
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{
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public static readonly MethodInfo TARGET_METHOD = Reflect.Method((EnergyMixin t) => t.ModifyCharge(default(float)));
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public static void Postfix(EnergyMixin __instance, float __result)
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{
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GameObject batteryGo = __instance.GetBatteryGameObject();
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if (batteryGo && batteryGo.TryGetComponent(out Battery battery) &&
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Math.Abs(Math.Floor(__instance.charge) - Math.Floor(__instance.charge - __result)) > 0.0 && //Send package if power changed to next natural number
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batteryGo.TryGetIdOrWarn(out NitroxId id))
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{
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Resolve<Entities>().EntityMetadataChanged(battery, id);
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}
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}
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}
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