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using System.Reflection;
using NitroxClient.GameLogic;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class EnergyMixin_OnAddItem_Patch : NitroxPatch, IDynamicPatch
{
public static readonly MethodInfo TARGET_METHOD = Reflect.Method((EnergyMixin t) => t.OnAddItem(default(InventoryItem)));
public static void Postfix(EnergyMixin __instance, InventoryItem item)
{
if (item != null)
{
Resolve<ItemContainers>().BroadcastBatteryAdd(item.item.gameObject, __instance.gameObject, item.techType);
}
}
}