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using System.Reflection;
using HarmonyLib;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
/// <summary>
/// Prevents caching cells GameObjects.
/// </summary>
public sealed partial class EntityCell_SerializeWaiterDataAsync_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = AccessTools.EnumeratorMoveNext(Reflect.Method((EntityCell t) => t.SerializeWaiterDataAsync(default)));
public static bool Prefix()
{
return false;
}
}