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using System.Reflection;
using NitroxClient.GameLogic;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class Equipment_AddItem_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Equipment t) => t.AddItem(default, default, default));
public static void Postfix(Equipment __instance, bool __result, string slot, InventoryItem newItem)
{
if (__result)
{
Resolve<EquipmentSlots>().BroadcastEquip(newItem.item, __instance.owner, slot);
}
}
}