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18
NitroxPatcher/Patches/Dynamic/Equipment_AddItem_Patch.cs
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18
NitroxPatcher/Patches/Dynamic/Equipment_AddItem_Patch.cs
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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class Equipment_AddItem_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Equipment t) => t.AddItem(default, default, default));
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public static void Postfix(Equipment __instance, bool __result, string slot, InventoryItem newItem)
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{
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if (__result)
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{
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Resolve<EquipmentSlots>().BroadcastEquip(newItem.item, __instance.owner, slot);
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}
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}
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}
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