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using System.Reflection;
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using NitroxModel.Helper;
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using UnityEngine;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class EscapePodFirstUseCinematicsController_ReleaseCreature_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((EscapePodFirstUseCinematicsController t) => t.ReleaseCreature(default));
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/**
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* Avoid cinematics from spawning unsynced entites.
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* As soon as the cinematics are over, we'll kill them.
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*/
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public static bool Prefix(GameObject creatureGO)
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{
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if (creatureGO)
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{
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UnityEngine.Object.Destroy(creatureGO);
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}
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return false;
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}
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}
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