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using System.Reflection;
using NitroxModel.Helper;
using UnityEngine;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class EscapePodFirstUseCinematicsController_ReleaseCreature_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((EscapePodFirstUseCinematicsController t) => t.ReleaseCreature(default));
/**
* Avoid cinematics from spawning unsynced entites.
* As soon as the cinematics are over, we'll kill them.
*/
public static bool Prefix(GameObject creatureGO)
{
if (creatureGO)
{
UnityEngine.Object.Destroy(creatureGO);
}
return false;
}
}