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using System.Reflection;
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using HarmonyLib;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures;
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using NitroxModel.DataStructures.Util;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class EscapePod_RespawnPlayer_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((EscapePod t) => t.RespawnPlayer());
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public static void Postfix(EscapePod __instance)
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{
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// EscapePod.RespawnPlayer() runs both for player respawn (Player.MovePlayerToRespawnPoint()) and for warpme command
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Optional<NitroxId> id = __instance.GetId();
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Resolve<LocalPlayer>().BroadcastEscapePodChange(id);
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}
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}
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