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using System.Reflection;
using HarmonyLib;
using NitroxClient.GameLogic;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.Util;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class EscapePod_RespawnPlayer_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((EscapePod t) => t.RespawnPlayer());
public static void Postfix(EscapePod __instance)
{
// EscapePod.RespawnPlayer() runs both for player respawn (Player.MovePlayerToRespawnPoint()) and for warpme command
Optional<NitroxId> id = __instance.GetId();
Resolve<LocalPlayer>().BroadcastEscapePodChange(id);
}
}