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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxModel.Helper;
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using NitroxModel_Subnautica.Packets;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class ExosuitGrapplingArm_OnHit_Patch : NitroxPatch, IDynamicPatch
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{
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public static readonly MethodInfo TARGET_METHOD = Reflect.Method((ExosuitGrapplingArm t) => t.OnHit());
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public static bool Prefix(ExosuitGrapplingArm __instance, GrapplingHook ___hook)
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{
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Exosuit componentInParent = __instance.GetComponentInParent<Exosuit>();
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if (componentInParent != null)
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{
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if (!componentInParent.GetPilotingMode())
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{
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// We suppress this method if it is called from another player pilot, so we can use our own implementation
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// See: ExosuitModuleEvents.UseGrapplingarm -> onHit Section
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return false;
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}
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}
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return true;
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}
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public static void Postfix(ExosuitGrapplingArm __instance, GrapplingHook ___hook)
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{
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// We send the hook direction to the other player so he sees where the other player exosuit is heading
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Resolve<ExosuitModuleEvent>().BroadcastArmAction(TechType.ExosuitGrapplingArmModule, __instance, ExosuitArmAction.START_USE_TOOL, ___hook.rb.velocity, null);
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}
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}
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