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using System.Reflection;
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using NitroxClient.MonoBehaviours.Vehicles;
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using NitroxModel.Helper;
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using UnityEngine;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Provide exosuits driven by remote players with the right velocity for the animations to use
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/// </summary>
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public sealed partial class Exosuit_UpdateAnimations_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Exosuit t) => t.UpdateAnimations());
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public static void Prefix(Exosuit __instance, out Vector3? __state)
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{
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if (__instance.TryGetComponent(out ExosuitMovementReplicator exosuitMovementReplicator))
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{
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__state = __instance.useRigidbody.velocity;
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__instance.useRigidbody.velocity = exosuitMovementReplicator.velocity;
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}
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else
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{
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__state = null;
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}
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}
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public static void Postfix(Exosuit __instance, Vector3? __state)
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{
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if (__state.HasValue)
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{
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__instance.useRigidbody.velocity = __state.Value;
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}
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}
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}
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