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using System.Reflection;
using NitroxClient.GameLogic.FMOD;
using NitroxModel_Subnautica.DataStructures;
using NitroxModel.GameLogic.FMOD;
using NitroxModel.Helper;
using UnityEngine;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class FMODUWE_PlayOneShotImpl_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method(() => FMODUWE.PlayOneShotImpl(default(string), default(Vector3), default(float)));
public static bool Prefix()
{
return !FMODSoundSuppressor.SuppressFMODEvents;
}
public static void Postfix(string eventPath, Vector3 position, float volume)
{
if (Resolve<FMODWhitelist>().IsWhitelisted(eventPath))
{
Resolve<FMODSystem>().SendAssetPlay(eventPath, position.ToDto(), volume);
}
}
}