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using System.Reflection;
using NitroxClient.GameLogic.FMOD;
using NitroxClient.MonoBehaviours;
using NitroxClient.Unity.Helper;
using NitroxModel.GameLogic.FMOD;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class FMOD_CustomLoopingEmitter_OnPlay_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((FMOD_CustomLoopingEmitter t) => t.OnPlay());
public static bool Prefix()
{
return !FMODSoundSuppressor.SuppressFMODEvents;
}
public static void Postfix(FMOD_CustomLoopingEmitter __instance)
{
if (!__instance.assetStart || !Resolve<FMODWhitelist>().IsWhitelisted(__instance.assetStart.path))
{
return;
}
if (__instance.TryGetComponentInParent(out NitroxEntity nitroxEntity, true))
{
Resolve<FMODSystem>().SendCustomLoopingEmitterPlay(nitroxEntity.Id, __instance.assetStart.path);
}
}
}