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#if DEBUG
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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxClient.MonoBehaviours;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class FPSCounter_UpdateDisplay_Patch : NitroxPatch, IDynamicPatch
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{
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public static readonly MethodInfo TARGET_METHOD = Reflect.Method((FPSCounter t) => t.UpdateDisplay());
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public static void Postfix(FPSCounter __instance)
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{
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if (!Multiplayer.Active)
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{
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return;
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}
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__instance.strBuffer.Append("Loading entities: ").AppendLine(Resolve<Entities>().EntitiesToSpawn.Count.ToString());
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__instance.strBuffer.Append("Real time elapsed: ").AppendLine(Resolve<TimeManager>().RealTimeElapsed.ToString());
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__instance.text.SetText(__instance.strBuffer);
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}
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}
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#endif
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