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using System.Reflection;
using NitroxClient.GameLogic;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class Fire_Douse_Patch : NitroxPatch, IDynamicPatch
{
public static readonly MethodInfo TARGET_METHOD = Reflect.Method((Fire t) => t.Douse(default(float)));
public static void Postfix(Fire __instance, float amount)
{
if (!__instance.livemixin.IsAlive() || __instance.IsExtinguished())
{
Resolve<Fires>().OnDouse(__instance, 10000);
}
else
{
Resolve<Fires>().OnDouse(__instance, amount);
}
}
}